레드포스 PC 아레나 콜라보
레드포스 PC아레나와의 매콤한 만남!
넥슨 PC방 이벤트 시즌 12
PC방 이벤트에 참여해서
다양한 보상을 받아가세요!
A breathtaking dice battle against NiaH!
Thurs, Aug 6th after maintenance
to Thurs, Sept 3rd before maintenance
S12: Sailing
Starts on August 6!
S12: Sailing Roadmap
Check out the upcoming Season 12 changes!
Eternal Wraith Bianca Skin Release!
Thurs, July 23rd after maint.
to Thurs, Aug 6th (UTC) before maint.
3rd Anniversary Raffle Event!
Thurs, June 25th after maint.
to Thurs, July 23rd (UTC) before maint.
New Characters & Skins Library
All new character and skin info,
now in one place!
M.M.D
Create your own!
ER Newsletter Event VOL. 2
Check out Tia`s newest skin,
"Apprentice Witch Tia"!
We're adding a new tab in Archive: Test Subject Records.
This new menu features a variety of lore and information about our test subjects, something you've been asking for!
You can sequentially unlock each subject's reports and logs either by playing Normal or Ranked matches with that character, or by using Data Fragments.
Weapon Skills now count toward character skill use and hit conditions.
Effects previously triggered only by a character's Passive (P) or basic skills can now be triggered by Weapon Skills as well.
Whip
Wind Cutter
The 2 consecutive attacks has been removed, and the skill has been reworked so it can now be cast twice.
In Season 12, the Rest system for Recovering HP is getting a complete overhaul.
Previously, Rest could only be used after leaving combat, which often delayed recovery when combat status was forcefully prolonged. Now, you can enter the Rest animation immediately by pressing the hotkey, regardless of your combat status.
Rest now progresses through 3 stages, instantly restoring HP upon completing each stage. Each stage has a designated recovery amount.
If Rest is canceled mid-stage, you will not recover HP for that uncompleted stage.
Rest will be canceled if you move, take damage, or are hit with crowd control effects.
New Legendary items and new item skills will be added in Season 12.
Chillwind Cuirass
Gust of Wind - Frostbite
Applying immobilizing effects to an enemy character emits a vortex for a certain amount of time that periodically deals skill damage.
Enemies inside the vortex are slowed.
The end-game Safe Zone system is also getting a major overhaul.
Instead of the previous Temporary Safe Zones, Season 12 introduces the "Multi-Chronosphere" system, where Chronospheres will activate in two areas simultaneously.
▲ The End-Game Showdown Across Two Areas
When the Temporary Safe Zone phase begins, Chronospheres will activate in two areas, and all other areas will turn into Restricted Areas. If only one team remains in an area, that area's Chronosphere will stop shrinking and remain at its maximum radius. After this, it narrows down to the Final Safe Zone for the final showdown.
▲ Preventing Border Crossings
You can no longer cross the border of an area with an active Chronosphere. Instead of instantly dying upon crossing the border like before, you will now be physically blocked from crossing it, allowing for more stable play.
Additionally, any players located outside of the Temporary Safe Zones when they activate will instantly die. This is designed to prevent unnecessary interference from outside the zones once they are active, allowing teams to fully focus on the battle within the Temporary Safe Zones.
We're adding a new strategic variable available through Lumi.
From Day 2 to Night 4, characters who meet Lumi can spend Credits to reopen a Restricted Area of their choice as a Safe Zone.
Reopenings are limited to a first-come, first-served basis, and can only be done during designated reopening periods, once per phase.
Use this new mechanic strategically to shift the flow of the Safe Zones to your advantage!