( 1 Havoc Core, 2 Fortification Core,
1 Fortification Sub, 2 Support Core, 1 Support Sub )
For each Basic Attack on an enemy test subject or every few seconds spent in combat, gain a stack of Adrenaline, granting additional Attack Speed.
While at max stacks, you also gain additional Basic Attack Amplification.
Adrenaline stacks expire upon exiting combat.
Gain a shield proportional to your max HP that cleanses crowd control, debuffs, and grants additional movement speed when broken.
Airborne, Knocked back, Grabbed are not cleansed as debuffs.
If the shield is destroyed by wild animals, a certain amount of cooldown is recovered.
For every certain amount of HP lost in damage taken from enemy test subjects, gain a stack of [name].
At max stacks, your next Basic Attack consumes [name]'s stacks to deal additional damage and apply a slow if a melee test subject uses this Augment.
For each stack that expires, recover an amount of HP.
Automatically consume food and beverages when HP or SP falls below a threshold,
increasing your Attack Power based on the rarity of the food or beverage consumed.
Higher rarity consumables will be consumed first. Consumables of the same rarity will be consumed in inventory order.
Damaging an enemy test subject with a single-target skills grants you and your allies within range a shield.
When you fall below a certain amount of HP, gain twice HP shield.
This shield's HP cannot exceed a certain amount of your max HP.
After killing a test subject, Alpha, Omega, Gamma, or Wickeline,
moving towards another enemy increases your movement speed and reduces damage taken.
Slaying a wild animal grants half of the above effect.
Your first use of the transfer console is heavily discounted.
Subsequent uses of the transfer console are slightly discounted.